VERSTECKT! - THE GAME
The game is very easy to Learn and playable on nearly every average Computer or Laptop. The Seeker Team plays against the Hiding Team. To hide you can transform yourself into a game Object of the environment.
The Seeker must find the hiding players. Hiding players are forced to move every 25 seconds. The seeker has a amount of the number of hiding player multiplied by 3 to test if a object is real or a hiding player. The hiding players can place decoy objects to build up their environment to hide themselves. Each hiding player can place 30 decoy objects.
You can find the full game on Github and watch my future plans for it. GitHub.
See more on the game website.
Follow the progress on Youtube.
Available for LINUX & WINDOWS.
MAC and Mobile is coming soon.
Devlog Series:
Status | In development |
Platforms | HTML5 |
Release date | May 12, 2021 |
Author | Valle |
Made with | Audacity, Tiled, GIMP |
Tags | 2D, Casual, Funny, Multiplayer, Pixel Art, PvP, Top-Down |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Links | Homepage, YouTube, Source code |
Development log
- NOW BROWSER PLAYABLE!Aug 16, 2021
- The language of gaming. Make it easy to access.May 18, 2021
- How i made a simple MULTIPLAYER server for my game!May 18, 2021
Comments
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Can u make it so it doesent work trough browser only :D (sorry for bad spelling im in a hurry)
Hello subzero!:) Thank you for your intrest in Versteckt!
You mean a standalone version? We had that, but keeping it up to date was to hard and i had to invest too much time for it.
Why do you need it as a standalone?
Love the game! What license are you planning to put it under?
I want to go MIT for the most parts. I am a open source friend, information should always be free. Problem is the assets. A view assets were bought from an artist. So i have to stick to a other license.... but maybe i can separate it from the code so the code is still reusable.
Awesome. You should be able to license the code under any license, and just put a statement about the art assets. Sweet that it's open source.